To many professionals in the advertising industry, free time is hard to find. In between commutes, client meetings, conference calls and constant e-mails... yeah. You get the point.
Cyril Guichard, Creative Strategist at BFG, has been exceptionally busy for the past six months. What has he been up to? Cyril and one other team member, Richard Myles, worked through nights and weekends to create a seriously successful browser-based video game called Outpost:Haven.
Just how successful has the game been so far? Outpost saw over 2.45 million plays in just 18 days. The game is currently sitting at around 100,000 plays per day, with players from all but eight countries spending over 14 minutes per session. Over 64 million aliens have been killed thus far. Impressive.
Alien movies, retro games like Alien Breed (check out this cool fan re-make) and the more recent game Dead Space inspired Cyril and Richard to create Outpost. In fact, many of the 12 games Cyril has created (see them all on his blog) were inspired by games he played back in the day.
Why choose retro games for inspiration? Outside of the art, simplicity of execution and nostalgia, they came from an era where one person alone could tell a story by creating a game. "Now it takes the budget of a movie to create a modern day, 'mainstream' game. Retro games are nimble, allow for...